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OZAN TÜRKOĞLU

About

I design digital products with clarity, structure, and business reality in mind.

I'm Ozan — a senior product designer with 16 years across brand, art direction and digital product, and co-founder of DecentraHubs, a 360° product and brand studio.

My work spans Web2, Web3, SaaS, mobile apps, marketplaces, loyalty systems, backoffice platforms and brand systems. I sit where design, product and engineering meet: I run discovery, structure the product, design the system, then follow it into code, QA and the app stores.

I work at the intersection of product strategy, UX/UI design, product management, business thinking, brand direction, AI-assisted execution and technical collaboration — one operator across the seams where products usually break.

Outside the work itself, I'm interested in how design, technology and business systems shape each other — and how AI-assisted workflows give small teams more structure, speed and production confidence.

How I think about product

  • Complex products need clarity before beauty.
  • Design should help users, stakeholders and developers understand what matters.
  • Product work is never isolated from business constraints.
  • Good interfaces are built from good product decisions.
  • Design systems should serve speed and consistency, not ceremony.
  • AI is useful exactly when paired with strong judgment.

Operator map

one person, five layers

The operator

Not a role — a set of connected layers.

Each layer feeds the next; the value is holding them in one head so nothing is lost in translation.

Product

Product strategyScope & requirementsUser flows

Design

UX/UIDesign systemsInterface direction

Business

PositioningStakeholder alignmentHonest estimates

Engineering collaboration

HandoffQA thinkingImplementation-ready specs

AI-assisted execution

Claude Code workflowsFigma MCPDocumentation acceleration

Experience

founder · product · design · advisory
2024 – Present

Co-Founder & Head of Product

DecentraHubs

Ankara, Türkiye

Won and delivered 20+ client products from 0-to-1 across fintech, payments, cashback, logistics and partner-network platforms — owning discovery research through shipped UI and leading the development team as product manager. Grew ePOINT, a live EU cashback ecosystem, to 2,000+ users in its first three months with a v2.0 redesign on a token-driven design system audited to WCAG 2.1 AA (European Accessibility Act scope), and reverse-engineered the live BestPrime codebase into its first designed spec — 225 screens, 30 modules, one 164-token system. Built an automated design-QA and UI-regression system of 253 tests across 4 repositories that caught 285 defects before release.

2023 – 2025

Head of Product & Art

Edu3Labs

Remote

Scaled a Web3 education ecosystem to 2M+ users and a token listing on 2 global exchanges, leading product and design and directing cross-functional teams of 5–6 through discovery, delivery and launch. Shipped 10+ core products and 20+ internal tools from concept to release, and built the design and brand system adopted across 30+ products and surfaces. Continue as brand and UI/UX advisor.

2024

Senior Product Designer

Papel

Dubai, UAE (hybrid)

Delivered a new payment solutions application 0-to-1 at a licensed e-money institution — designing 15 product areas (onboarding, KYC, deposit, withdrawal, transactions and card issuing) in light and dark themes with full loading, error and empty-state coverage. Aligned engineering, compliance and business stakeholders on a single design direction by translating payment-operations and regulatory requirements into scoped, shippable specifications.

2024

Brand Manager

Hepbit Exchange

Istanbul, Türkiye

Launched a crypto exchange 0-to-1 by designing 385 development-ready screens across 23 flows — sign-up, KYC, 2FA, wallet, buy/sell, trading view, referrals — and building the product's first design system, alongside the pre-launch corporate identity, visual system and campaign direction.

2022 – 2023

Senior Product Designer

Noble Games

Owned player-facing design for 2 game titles from concept to pre-launch build as product designer and creative lead — onboarding, progression, in-game economy and live-ops surfaces. Directed the creative team through concept, art direction and production, and unified UI across both titles with a shared component library and interaction pattern set.

2010 – 2022

Art Director

Markör Brand Agency

Ankara, Türkiye

Advanced through 5 promotions in 12 years to Art Director, leading creative teams of 6–7 on national brand accounts — brand identity, website and campaign design for 40+ client accounts from brief through production, including Jandarma (Turkish Gendarmerie), Lazzoni and Kocatepe Kahve Evi. Progression: Art Director · Senior Graphic Design Specialist · Graphic Design Specialist · Graphic Designer · Intern · Social Media Content Creator.

Skills & tools

Product

  • Product strategy
  • Product discovery
  • Discovery research
  • Competitive analysis
  • Requirements definition
  • Roadmapping
  • Agile / Scrum
  • Sprint planning
  • Stakeholder alignment
  • Cross-functional leadership
  • Product documentation
  • Jira
  • Trello

Design

  • Figma / FigJam
  • User research
  • Usability testing
  • Information architecture
  • User flows
  • Wireframing
  • Prototyping
  • Interaction design
  • Design systems
  • Design tokens
  • Component libraries
  • Mobile app design (iOS / Android)
  • B2B SaaS & back-office design
  • Responsive design
  • Accessibility (WCAG 2.1 AA, EAA)
  • Design handoff
  • Design critique
  • Release QA
  • Art direction
  • Brand systems

AI & Engineering

  • AI product UX (conversational & prompt-driven)
  • Claude Code
  • AI-assisted prototyping
  • React Native
  • Next.js
  • Tailwind CSS
  • REST APIs
  • Git
  • Maestro (automated UI testing)
  • Design QA & visual regression

Open to senior product design roles

Looking for a product designer who can also think like a PM?